Markus Graf is a pixel creator, polygon bender, geometry painter, and has a strong passion for everything related to creating believable 3D worlds.
He strives to produce meaningful images that are shaped by lighting and shading. Working with Cinema 4D, Adobe, and other digital production tools in the field of 3D rendering since the early 10s.

His interest in new technologies is constantly growing in order
to bring his ideas to life.
For inquiries and questions feel free
to contact me at